This blog will continue at wordpress (http://seansturm.wordpress.com/).
I'll continue to post from time to time on writing, music, writing music, thinking, teaching and learning, teaching and learning writing . . .
Escribir es nacer, to write is to be born (Manuel Altolaguirre)
This blog will continue at wordpress (http://seansturm.wordpress.com/).
I'll continue to post from time to time on writing, music, writing music, thinking, teaching and learning, teaching and learning writing . . .
Each culture, country and people has a mythos, that is, a legend explaining its origins, core beliefs and purpose. According to TA, so do individual people. A person begins writing their own script at a young age, as they try to make sense of the world and his place within it. Although it is revised throughout life, the core story is selected and decided upon typically by age 7. As adults it passes out of awareness. A life script might be "to be hurt many times, and suffer and make others feel bad when I die," and could result in a person indeed setting himself up for this, by adopting behaviours in childhood that produce exactly this effect. Though Berne identified several dozen common scripts, there are a practically infinite number of them. Though often destructive, scripts can just as easily be positive or beneficial.
[The term comes from "behaviourist" linguistics: a behavioural script is a sequence of expected behaviours for a given situation, routine, habitual or practised, cf. Shrank's linguistic scripts in AI (R.C. Schank & R. Abelson, Scripts, Plans, Goals, and Understanding [
TA identifies twelve key injunctions that people commonly build into their scripts. These arepowerful "I can't/mustn't . . ." messages that are embedded in a child's belief and life-script:
Against these, a child is often told other things he or she must do. These are the drivers:
Thus, in creating their script, a child will often attempt to juggle these drivers, example: "It's okay for me to go on living (ignore don't exist) so long as I try hard."
This explains why some change is inordinately difficult. To continue the above example: When a person stops trying hard and relaxes to be with their family, the injunction You don't have the right to exist that was being suppressed by their script now becomes exposed and threatening. They may feel a massive psychological pressure which they themselves doesn't understand, to return to trying hard, in order to feel safe and justified (in a childlike way) in existing.
Driver behaviour is also detectable at a very small scale, for instance in instinctive responses to certain situations where driver behaviour is played out over five to twenty seconds.
Broadly speaking, scripts can be tragic, heroic or banal (or non-winner).
Every day, people use financial claims to support an array of social or political opinions, rooting everything back to the money. But how much of what they say is actually true? Joseph Heath, author of the international bestseller The Rebel Sell, sets out to show how most of our commonly held beliefs about economics are just plain wrong. Free of the financial jargon aimed to confuse unsuspecting citizens, Filthy Lucre draws on everyday examples to show the 6 favourite fallacies of the right, and then the 6 of the left.An excerpt. An interview.
it aims to correct—or, at least, understand—error (= looking for assumptions, including fumble-rules and leaping/stumbling logic, i.e. enthymemes [a.k.a. “rhetorical syllogisms,” with missing warrants and backings], in their thinking about a question or problemThis is Socrates as gadfly.
it aims to elicit truth (= using their experience and expertise to understand their question or problem)This is Socrates as midwife.
1. You are clear about the rules of the game and your expectations of it—and your goals are achievable.
2. You find the game neither too easy nor too difficult (= a balance between skill and challenge).
3. During the game, you focus closely, i.e. intently and narrowly, and . . .
4. . . . adjust your behaviour immediately in response to moves in the game (= an uninterrupted feedback cycle).
5. As a result, you experience a merging of action and awareness, that is, . . .
8. Thus, the game feels timeless and . . .
9. . . . effortless.
Flow is thus ecstatic (ek-stasis: "outside-standing," i.e. standing outside, or rather, to one side of the everyday world and your everyday concerns) and engaged (en gage: "under pledge," i.e. fully committed to a task, knowing exactly what to do and how to do it).
Csíkszentmihályi conceives of flow as developmental: all going well, you can stay in the "flow channel," in which challenges and skills increase together by increments. This diagram is adapted from Flow (1990, 74):
See "Play and Intrinsic Rewards," Journal of Humanistic Psychology 15 (1975) 41-63 and Flow: The Psychology of Optimal Experience (New York: Harper & Rowe, 1990).
Many signs suggest that the historical period defined by postmodernism is coming to an end: multiculturalism and the discourse of identity is being overtaken by a planetary movement of creolisation; cultural relativism and deconstruction, substituted for modernist universalism, give us no weapons against the twofold threat of uniformity and mass culture and traditionalist, far-right, withdrawal. . . .If twentieth-century modernism was above all a western cultural phenomenon, altermodernity arises out of planetary negotiations, discussions between agents from different cultures. Stripped of a centre, it can only be polyglot. [Thus, "[w]e are entering the era of universal subtitling, of generalised dubbing."] Altermodernity is characterised by translation, unlike the modernism of the twentieth century which spoke the abstract language of the colonial west, and postmodernism, which encloses artistic phenomena in origins and identities [?]. . . .
The artist becomes "homo viator," the prototype of the contemporary traveller whose passage through signs and formats refers to a contemporary experience of mobility, travel and transpassing. This evolution can be seen in the way works are made: a new type of form is appearing, the journey-form, made of lines drawn both in space and time, materialising trajectories rather than destinations. The form of the work expresses a course, a wandering, rather than a fixed space-time.
Themes [ed.]:
[1.] For me, place has never been an empirical notion. Anything can become a place, every space can be one, if in one manner or another encounters take place there that create social ties. A space can be either a place or a non-place, or a place for some and not for others. One classic case is the airport, which is a very different case for someone who works there regularly, with colleagues and relationships, and someone who passes through once only, or by chance.That is, once upon a time, non-place was positive/cataphatic (i.e. known thru affirmation): it represented adventure and mystery (now it is negative/apophatic [i.e. known thru denial]: it represents rootlessness and estrangement). Perhaps the non-places Augé discusses are positive too?
[2.] The second point is that in the sometime nostalgic visions that we have of the past, we tend to consider the new as something that twists the nature of what existed before [past + vs present -]. And so place is good because we meet people and we establish relationships there, while the non-place is bad because there everyone is a stranger to everyone else [i.e. these new non-places are socially estranging].
That was not and is not my intention [i.e. to append valuations to these different spaces—yet is not the positive valuation of space apparent in the extract from "Non-Spaces" below?]. It is necessary to attempt to characterize whatever is new in the contemporary world and, in my opinion, what is new is a change of setting, a shift in references, which implies that spaces are no longer perceived in the same way. Non-places could be seen, approaching them from another vantage point, as the heirs to everything that has created discomfort or annoyance in the history of human spaces [i.e. these non-places are estranging per se].
However, when reflecting upon the meaning of travel, we should consider that this negative definition of the non-place rules out the possibility of adventure. Encounters often take place in a space that is not yet symbolized, which cannot prescribe social relations; in a nonplace the notion of the unknown, the mysterious appears. Knights errant, the Knights of the Round Table, in the stories handed down to us from the Middle Ages, set off in search of adventure.
You know where this definition begins to break down, though? When you spend way too much time in non-place. All of a sudden, in a process that somewhat resembles a figure/ground reversal, these putatively anonymous and interstitial zones take on texture and resolution of their own. . . . [Then, one] can no longer see non-places . . . as entirely flat and featureless: I’ve learned that everything has texture if you see it often enough.Indeed.
Place, at least in the view of the anthropologist, is a space long taken over by human beings and where something is said about relationships which human beings have with their own history, their natural environment and with one another.Cf. Augé, "Non-Places," Architecturally Speaking: Practices of Art, Architecture, and the Everyday, ed. Alan Read (Routledge, 2000) 7-12:
Just as imagination takes us forward into the realm of the purely possible—into what might be—so memory brings us back into the domain of the actual and the already elapsed: to what has been. Place ushers us into what already is: namely, the environing subsoil of our embodiment, the bedrock of our being-in-the-world. If imagination projects us out beyond ourselves while memory takes us back behind ourselves, place subtends and enfolds us, lying perpetually under and around us. In imagining and remembering, we go into the ethereal and the thick respectively. By being in place, we find ourselves in what is subsistent and enveloping.