Showing posts with label Flow. Show all posts
Showing posts with label Flow. Show all posts

Monday, July 13, 2009

Engineering Flow


Mihály Csíkszentmihályi ("Chick-send-me-high") identifies nine factors that accompany the experience of flow in a practice or process, i.e. a "game":

1. You are clear about the rules of the game and your expectations of it—and your goals are achievable.

2. You find the game neither too easy nor too difficult (= a balance between skill and challenge).

3. During the game, you focus closely, i.e. intently and narrowly, and . . .

4. . . . adjust your behaviour immediately in response to moves in the game (= an uninterrupted feedback cycle).

5. As a result, you experience a merging of action and awareness, that is, . . .

6. . . . you feel absorbed in the activity itself, yet . . .

7. . . . in control.

8. Thus, the game feels timeless and . . .

9. . . . effortless.

Flow is thus ecstatic (ek-stasis: "outside-standing," i.e. standing outside, or rather, to one side of the everyday world and your everyday concerns) and engaged (en gage: "under pledge," i.e. fully committed to a task, knowing exactly what to do and how to do it).

Csíkszentmihályi conceives of flow as developmental: all going well, you can stay in the "flow channel," in which challenges and skills increase together by increments. This diagram is adapted from Flow (1990, 74):

Starting from position A in Figure 1, you move into an anxiety zone if the challenges of the game increase without a corresponding increase in skills (position B). To get back into the flow channel, any combination of skills improvement and decrease in difficulty will suffice, but the best (or most "fluid") move is a horizontal one, an increase in skills that enables you to move to position D. In a like manner, you can improve your skills while the difficulty of the game holds constant; you move from position A to position C, whereupon boredom sets in. To achieve flow you need to move toward position D by seeking a more challenging job. Of course, then position D becomes the new position A, and the cycle starts all over again.

See "Play and Intrinsic Rewards," Journal of Humanistic Psychology 15 (1975) 41-63 and Flow: The Psychology of Optimal Experience (New York: Harper & Rowe, 1990).

Wednesday, June 24, 2009

Kenosis: Dying a Criminal's Death


κένωσις (kénōsis), means an "emptying," from κενός (kenos), "empty."

Phillipians 2.5-8 (KJ):
2:5 Let this mind be in you, which was also in Christ Jesus:
2:6 Who, being in the form of God, thought it not robbery to be equal with God:
2:7 But made himself of no reputation [made himself nothing or emptied himself (ἐκένωσε, ekénōse)], and took upon him the form of a servant, and was made in the likeness of men:
2:8 And being found in fashion as a man, he humbled himself, and became obedient unto death, even the death of the cross.

[5] Think like Jesus: [6] Though he was God, he didn't cling to his God-ness. [7] Instead, he gave up his status, choosing to become a servant and to be made human. As such, [8] he humbled himself before God and died a criminal on a cross.

In Christian theology, kenosis is the concept of the 'self-emptying' of one's own will and becoming entirely receptive to God. The kenotic ethic is the ethic of Jesus, considered as the ethic of sacrifice. The Phillipians passage urges believers to imitate Christ's self-emptying.

Something similar might happen in peak experiences like flow in art or sport, a syncope of the self. But, paradoxically, the self-emptying seems to be accompanied by a sense of self-fulfilment, a sense that the peak experience expresses the self (hence, for Maslow peak experiences are characteristic of the self-actualized). (Alternatively, some feel that once the self is emptied the void fills with "the world," hence the sense of plenitude that often accompanies peak experiences.)

The issue here is what is emptied in the self-emptying: the history of the self (not usually, because artistic and sporting experience is based on internalised practice and learning, i.e. they utilise memory), the sense of self (yes, if you mean the focus on an external object [thing or goal]; no, if you are an "autobiographical" artist), etc.?

Less lofty, but as beholden to this dynamic, are tropes like the trainee artist as apprentice, art as mere craft or a kind of slavery, experience (human or bodily) as the material of art, etc., etc.

syncope: in rhetoric, cutting letters or syllables from the middle of a word (a metaplasm, i.e. an orthographical figure); in medicine, a faint or loss of consciousness
—but also, perhaps, a "bracketing" (ἐποχή, epokhé) of the self.

epokhé: the theoretical moment where all judgments about the existence of the external world, and consequently all action in the world, is suspended. This concept was developed by the Greek skeptics, in particular, Metrodorus of Lampsacus, and plays an implicit role in skeptical thought, e.g. Descartes' method of doubt. The term was popularized by Husserl, who elaborates the notion of "phenomenological epoché" or "bracketing" in Ideas I. Through the systematic procedure of phenomenological reduction, one is thought to be able to suspend judgment regarding the general or naive philosophical belief in the existence of the external world, and thus examine phenomena as they are originally given to consciousness.

What I am suggesting here is a kind of inverse epokhé, but we might go one step further: on the basis of claiming that we do not know anything, Pyrrho, the Skeptic, argued that we should suspend judgment or withhold assent. It is not that we have no rationale to choose one way of action or another; rather, one kind of life or action cannot definitively be said to be "correct." Instead we ought to live according to custom, law, and tradition.

Sunday, June 21, 2009

Reflecting on the Craft of Writing

Excerpts from Richard Sennett on the craftsman in us all in "Labours of Love" (see The Craftsman [Yale, 2008]—and Kalefa Sanneh on the return of craft, i.e. slow thinking/learning):

The "end" [telos] of craft is engagement [flow] . . .

The carpenter, lab technician, and conductor are all craftsmen because they are dedicated to good work for its own sake. Theirs is practical activity, but their labour is not simply a means to another end. . . . It's certainly possible to get by in life without dedication, but the craftsman exemplifies the special human condition of being engaged. [. . .]

It requires deep thinking, i.e. problematising and reflexivity . . .
All craftsmanship is founded on skill developed to a high degree. By one commonly used measure, about 10,000 hours of experience are required to produce a master carpenter or musician. As skill progresses, it becomes more problem-attuned, such as the lab technician worrying about procedure—whereas people with primitive levels of skill struggle just to get things to work. At its higher reaches, technique is no longer a mechanical activity; people can feel fully and think deeply about what they are doing, once they do it well. [. . .]

One learns a craft by making mistakes on purpose (i.e. the path to truth goes by error ["erratology" or, strictly, hamartology]) . . .
[T]he principle of reasoning backwards, from effects to causes, underlies all good craftsmanship. . . . Sometimes, in discussions of education, this recognition is reduced to the cliché of "learning from one's mistakes." Musical technique shows that the matter is not so simple. I have to be willing to make errors, to play wrong notes, in order to get them right eventually. This is the commitment to truthfulness. . . .

Thus, learning a craft requires "dwell[ing] in waste" [argos] . . .
This musical quest addresses one of the shibboleths in craftsmanship: the ideal of "fit-for-purpose." In tools, as in technique, the good craftsman is supposed to eliminate all procedures that do not serve a predetermined end. The ideal of fit-for-purpose has dominated thinking in the industrial era. Diderot's Encyclopedia in the 18th century celebrated an ideal paper-making factory at L'Anglée, in which there was no mess or wasted paper [!]. Today, programmers similarly dream of systems without "dead ends." But the ideal of fit-for-purpose can work against experiment in developing a tool or a skill. . . [A] craftsman . . . has instead to dwell in waste, following up dead ends. In technology, as in art, the probing craftsman does more than encounter problems; he or she creates them in order to know them. Improving one's technique is never a routine, mechanical process.

And the path to/of craft is roundabout [and aggregrative] (not direct [and cumulative]), i.e. "arduous and erratic" . . .
To develop skill requires a good measure of experiment and questioning; mechanical practice seldom enables people to improve their skills. Too often we imagine good work itself as success built, economically and efficiently, upon success. Developing skill is more arduous and erratic than this.

Craft involves three key dispositions: "to localise [concretise], to question [qualify] and to open up [contextualise and evaluate]" . . .
Three abilities are the foundation of craftsmanship: to localise, to question and to open up. The first involves making a matter concrete; the second, reflecting on its qualities; the third, expanding its sense. The carpenter establishes the peculiar grain of a single piece of wood, looking for detail; turns the wood over and over, pondering how the pattern on the surface might reflect the structure hidden underneath; decides that the grain can be brought out if he or she uses a metal solvent rather than standard wood varnish. [And it is "synaesthetic"—or, to extrapolate) embodied and embedded . . .] To deploy these capabilities the brain needs to process visual, aural, tactile and language-symbol information simultaneously.

Sunday, March 22, 2009

Studying Writing Studies

Current issues of the teaching flow:

Fractals: mapping a/one's characteristic sentence, i.e. grammar, onto essay structure as a pseudo-fractal. E.g. parataxis (juxtaposition): "Tell me, how are you?"

Essay structure understood rhetorically—on the model of hypo-/parataxis. E.g. anadiplosis as the model for linking markers at the beginning of new paragraph (gradatio is even better: "My conscience hath a thousand several tongues,/ And every tongue brings in a several tale,/ And every tale condemns me for a villain" [Richard III, 5.3.194]).

An ABC of syntax

Using children's language learning as the model for understanding academic writing: children improvise, then begin to learn the rules and exceptions through practice, then become over-vigorous in their application of the rules under the impetus of error correction: erratology [science of mistakes]. The same thing happens at University, if we rigorously impose an erratological academic grammar on students: grammar A ["academic"]). Of course, students often think such an approach is what is required to learn academic rigour. Through teaching, rather than obsessively correcting, grammar B ["bad"], we can recapture the improvisation and practice phases of language learning, and thereby liberate students from the aporia of erratology. Then they are freed into the possibilities of Grammar C ["crafty," thus the craft of grammar].

David Starkey (ed.), Genre by Example: Writing What We Teach (Portsmouth, NH: Boynton/Cook, 2001).
Winston Weathers, An Alternate Style: Options in Composition (Hayden, 1980).